JonC 101 / Dungeons & Dragons: Shadow Over Mystara / Magic User Profile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SOM Main | Fighter | Elf | Cleric | Magic User | Dwarf | Thief | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The mage has very negligible fighting ability and a puny number of hit points. The mage has other liabilities such as not being strong enough to lift chests and lacking standard "rising attack," "slash attack," and "panic moves" that the other characters posess. Why play the mage then? He can often singlehandedly kill bosses with his plethora of offensive spells. Normally difficult boss encounters, such as the Man Scorpion, the Dark Warrior and Nagpa become trivially simple with a ready mage. |